It was late. A party of bold adventures must answer these questions or the people of Saltmarsh will never live in peace! Article by Philip Waters. Looking for interesting things to bring to the NPCs - the quirks table seems a bit stale to me. Kerine Wint is a software engineering graduate with more love for books than for computers. The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. Find helpful customer reviews and review ratings for Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) at Amazon.com. Danger at Dunwater. In The Danger at Dunwater, the fishing town of Saltmarsh is threatened! Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Danger at Dunwater by Tristan Dunigan. Or how about a rolling fight with 25 Bullywugs that’s just good clean fun. Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. Start by marking “Danger at Dunwater (Advanced D&D, Dungeon Module, U2)” as Want to Read: Error rating book. U2 Danger at Dunwater by Dave Browne with Don Turnbull U3 Final Enemy by Dave Browne with Don Turnbull Printing Information: Only module U1 has any distinguishable printings: U1 Sinister Secret of Saltmarsh: First: TSR Face logo. But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. combined flat rate shipping - professionally packed Danger at Dunwater book. Ok lets approach this topic a little different. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Running Danger at Dunwater. For instance, the Lizardman stronghold is packed full of character and rich detail. Let us know what’s wrong with this preview of, Published Lizard men are gathering forces and buying weapons! I’m not really an artist. I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). This adventure can be played by … Publication history Canny adventurers might even represent Saltmarsh and forge a tenuous alliance between lizard people and humanity. Danger at Dunwater. I've been running my player party through the Ghost of Saltmarsh book over the past few months. This adventure can … Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). dunwaterrp.vahostingllc.org. Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut’s Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. combined flat rate shipping - professionally packed The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. This adventure can be played by … He heaved his muscular form out of bed and grabbed his ridiculously long sword. Knowing that the bullywugs were buying weapons, and were closeby, the party was sent by the Saltmarsh town council … Danger at Dunwater (3rd-4th level) – the party confronts the lizardfolk tribe and learns that lizardfolk and other aquatic races are preparing for war against invading sahuagin. They have moved on to Waterdeep and I was considering running the Season 8 Waterdeep AL adventures. Welcome back. Fragbox: as a result dunwater Canada's premier online coral frag store besides danger at dunwater module u2. This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" It is a good module, but there is a giant potential plot hole that a smart party can exploit and reduce a multihour adventure to about 5-10 minutes of clever gaming. And that’s what makes this module such a great intro for players and DMs. U2 Danger at Dunwater by Dave Browne with Don Turnbull U3 Final Enemy by Dave Browne with Don Turnbull Printing Information: Only module U1 has any distinguishable printings: U1 Sinister Secret of Saltmarsh: First: TSR Face logo. Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? There’s a chance for the heroes to feel heroic, for their actions and decisions to drive the adventure. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. module - u2 - danger at dunwater - dungeons dragons - complete. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea: Gameplay Length 5-6: Language English: Tricks & Traps Light: Roleplay Heavy: Hack & Slash Medium: Scope Medium: DMNeeded No DM Required: Single or Multiplayer Single Player or Multiplayer Subscribe to BoLS Prime. Danger at Dunwater, Advanced Dungeon and Dragons Module U-2 by Browne, Dave/ Turnbull, Don. In this case, the adventurers are investigating a band of Lizardfolk who have been negotiating secret smuggling deals to amass arms and armor. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. There are no discussion topics on this book yet. This adventure can be played by … This module contains large-scale maps, full background infromation and detailed enounter descriptiosn for the players and DM. U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea: Gameplay Length 5-6: Language English: Tricks & Traps Light: Roleplay Heavy: Hack & Slash Medium: Scope Medium: DMNeeded No DM Required: Single or Multiplayer Single Player or Multiplayer Lizard men are gathering forces and buying weapons! Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut’s Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. As expected, the journey into the vault wasn’t an easy one with countless hallways and doors with booby traps. Danger at Dunwater, an adventure originally written in 1982 and the second adventure in Ghosts of Saltmarsh, is an interesting case study in adventure design. It’s because it’s very hard to discern the shape of it. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. MAR/12. Danger at Dunwater. Call Us-+91-9457657942, +91-9917344428. Oceanus’ Tale: However, Oceanus speaks and understands only the elvish tongue. grades vg/vg+ a solid copy insides are nice and white no writing - last tear off page missing. Subscribe to get the free product of the week! All the preparation is done for you and every sound you'll need is right at your fingertips. "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. We’re going to tread into spoiler territory, and though this module is older than I am, an updated version is about to come out, so if you want the freshest experience so consider yourself warned. tons of d&d stuff categorized in my ebay store. 32-page booklet with cover. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. 499. were striking a deal with the smugglers to buy bulk armaments at a discount. This adventure can be played by 8-12 characters of experience level 3-5. Article by Philip Waters. See all formats and editions. U2 Danger @ Dunwater picks up where U1 left off, riffing on the presence of lizardmen on the smuggler's ship. deavour. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. EMBED (for wordpress.com hosted blogs and archive.org item tags) Want more? 4.0 out of 5 stars 4 ratings. Danger at Dunwater - help creating a better experience. Read … Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your party’s chance of success. gos2 Danger at Dunwater i - Sauriv. Go AD FREE today! Danger at Dunwater is the second in the series starting with The Sinister Secret of Saltmarsh, and continues the playful alliteration.It continues with the setting of Saltmarsh, and concerns a reconnissance mission for low-level (1-4) characters to a lizard man lair after the discover that they have been purchasing large quantities of weapons. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. It’s a toolbox for putting together your story, and sure there might be some rails involved, but you get to decide where they’re pointing. It’s a simple formula: players investigate a thing, discover new information, make a new decision, but it is executed so well. Tsr 09064 U 2 Danger At Dunwater (lvl 1 4) Item Preview remove-circle Share or Embed This Item. Salvage Operation (4th-5th level) – the party are sent to investigate a wrecked ship to find a weapon or information, that’ll aid them against the sahuagin. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. This week, Morrus and Peter take a look at the second part of the original Saltmarsh adventures, U2 Danger at Dunwater, in preparation for the release of Dungeons & Dragons Ghosts of Saltmarsh. The Saltmarsh Town Council might not even be aware of the lizardmen if the adventurers blundered about. Premiering today, the next adventure sourcebook for Dungeons & Dragons is entitled Ghosts of Saltmarsh, a title that evokes both the haunted nature of many of the adventures contained within it, including the titular Saltmarsh trilogy from D&D’s 1st Edition. Academic Calendar; College Documentation And that’s just one part of this adventure. My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . Online Players. This adventure can be played by … The Snappers are also known to have acquired a large quantity of weapons from a gang of smugglers. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. As we said, there’s more going on here than meets the eye–which is what makes this whole series great. My group ran Sinister Secret and Danger at Dunwater, along with some homebrew materials. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. We’d love your help. The little fishing town of Saltmarsh is threatened! From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. Publication history Call Us-+91-9457657942, +91-9917344428. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. This adventure can be played by … 100+ new custom assets were made to … One-click unsubscribe later if you don't enjoy the newsletter. 1982 Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Similarly, those same characters should be well established at the second experience level if they cope with U2 Today's Record: 8 players (12 hours ago) Weekly Record: 27 players (Mon at 5:00) Monthly Record: 31 players (Nov 17, 20) 0 / 60 . Printed in USA ™ Refresh and try again. If they have previously slain amy lizardmen in their adventuring, then you and your group get to learn what a weregild is. To see what your friends thought of this book, Danger at Dunwater (Advanced D&D, Dungeon Module, U2). module - u2 - danger at dunwater - dungeons dragons - complete. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. And that kind of adventure is definitely worth checking out. Her stats are in the character section. Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) by Dave J. Browne (1982-05-03) Paperback – January 1, 1750. Or there’s the encounter with the Sahuagin, where one of the sea-devils offers an alliance with the PCs in order to fight the lizardmen. The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. Press J to jump to the feed. gos2 Danger at Dunwater i - Sauriv. This 32-page adventure is set in the World of Greyhawk campaign setting. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. Rcsm Mahavidhalay | Home; About us. Why is that? I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. Hello! A Speculative Fiction Expert’s Year of Escapist Reading. Gefahr bei Dunwater (Danger at Dunwater) - cancelled: n/a : U3 : Der Letzte Feind (The Final Enemy) - cancelled : Dragonlance: 8611/5 : DL1 : Drachen der Verzweiflung (Dragons of Despair) 8615/0 : DL2 : Drachen der Flammen (Dragons of Flame) n/a : DL3 : Drachen der Hoffnung (Dragons of Hope) - … This 32-page adventure is set in the World of Greyhawk campaign setting. 499. The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. Goodreads helps you keep track of books you want to read. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your party’s chance of success. Advanced embedding details, examples, and help! ISBN on back cover bottom left. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. You’ve got an adventure that well could be entirely played as “you walk up to the lizardfolk, talk to it in Draconic, and part friends”. He heard footsteps and whispering. Online Dunwater Roleplay. This adventure can be played by … Calender . It turns out that the lizardmen [Aside: are lizardmen actually amphibians?] Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). This adventure can be played by … EMBED. Running this campaign for some OG D&D players and want to spice things up a bit with RP. Be the first to ask a question about Danger at Dunwater. tons of d&d stuff categorized in my ebay store. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. The adventure hangs on a particular approach in order to work well. The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. There’s a lot of little lessons like this packed in. No_Favorite. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Danger at Dunwater is packed with cool opportunities like this. Fantasy Races High Fantasy Medieval Fantasy Fantasy Art Dnd Characters Fantasy Characters Character Concept Character Art Dungeons And Dragons Art. Danger at Dunwater. Danger at Dunwater 17. ISBN on back cover bottom left. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Use the Danger at Dunwater (U2) module with modifications as a follow-up to U1: A colony of Snappers have recently re-established possession of a ruined stronghold, abandoned many years before. Fantasy Races High Fantasy Medieval Fantasy Fantasy Art Dnd Characters Fantasy Characters Character Concept Character Art Dungeons And Dragons Art. This book is not yet featured on Listopia. share. Saltmarsh, and Module U2 — Danger at Dunwater). This adventure can be played by … Danger at Dunwater by Dave J. Browne. This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" by TSR Hobbies. All the preparation is done for you and every sound you'll need is right at your fingertips. Goodreads helps you keep track of books you want to read. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. Paperback available at Half Price Books® https://www.hpb.com Brainstorm. Similarly, those same characters should be well established at the second experience level if they cope with U2 deavour. 32-page booklet with cover. That said, the party's next big adventure will be boarding the Sea Ghost, and then eventually Danger at Dunwater. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Start by marking “Danger at Dunwater (Advanced D&D, Dungeon … Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Read reviews from world’s largest community for readers. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). We've been moving forward relatively slowly, as all of us enjoy a bit of sandbox, and sidequesting. Danger at Dunwater My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Academic Calendar; College Documentation But, much like its predecessor, the Sinister Secret of Saltmarsh, there’s much more going on than meets the eye. flag. Nevertheless, because danger at dunwater module u2 I never expected myself to like this consequently module. My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . D&D: Danger At Dunwater – Module Retrospective. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. Review by Art Schmidt. Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Versatile enough for home, in addition danger at dunwater module u2 church, since danger school or on stage besides danger. That was odd. The little fishing town of Saltmarsh is threatened! But eventually the adventurers run across the lizard stronghold and, depending on their approach might learn of a secret alliance of aquatic races to fight off an army of Sahuagin who have taken the Lizardfolx home. Posts about Danger at Dunwater written by borgeditor. Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great. Just a moment while we sign you in to your Goodreads account. They are currently level 4, very close to level 5. grades vg/vg+ a solid copy insides are nice and white no writing - last tear off page missing. Rcsm Mahavidhalay | Home; About us. 0 / 0. Her name is Oceanus and she is a member of the tribe of Manaan who inhabit the coastal waters about 15 miles southwest of Safeton. At least they are if the adventurers discovered what was happening in the first adventure. 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